From Anthony: Animating Xojo Part 2

Continuing with what we previously learned, this version introduces the use of linear interpolation to calculate the current stage of the animation at each step, plus switching to a Dictionary object for variable storage to setup for future parts in this series.

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From Anthony: Animating Xojo

One of the fun things I get to do regularly is build animations in to Xojo desktop components. While incredibly rewarding when you get it right, it can be a long road.

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From Anthony: The Future of Xojo

One of the most common questions I get about Xojo from customers is “Do you think Xojo will stick around?” Sometimes I get ahead of myself and immediately think “Of course it will”. That’s not really the type of answer they’re looking for, so I try to elucidate.
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