Release 31 Now Available!

JOHNSON CITY, TN (April 16, 2020) — GraffitiSuite is pleased to announce the release of GraffitiSuite Release 31!

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Release 30 Now Available

JOHNSON CITY, TN (October 22, 2019) — GraffitiSuite is pleased to announce the availability of GraffitiSuite Release 30!

“Release 30 is a monster,” according to Anthony G. Cyphers, Sole Proprietor of GraffitiSuite. “The primary focus in this release has been getting the Desktop components theme-aware so that customers can leverage dark mode on target platforms, and I think this was successful. This is, without question, the largest Desktop release of GraffitiSuite in the last 16 years.”

== Desktop Edition ==
14 new classes
– GraffitiAnimator: Easily incorporate eased, time-based animations in to your UIs.
– GraffitiCard: Display important data in a beautiful format, with a call-to-action button.
– GraffitiColors: Incorporate theme-aware coloring in your UI for Windows and macOS, or choose from pre-defined palettes like Bootstrap, Material, named colors, and more.
– GraffitiDrillMenu: Replace those tired old treeview controls with a powerful and amazingly attractive drill-down style menu component.
– GraffitiImmersiveWindow: Add dark mode support for Windows, complete with an AppearanceChanged event for both macOS and Windows.
– GraffitiImmersiveLabel: Drop-in replacement for the standard Label with added dark mode support for Windows.
– GraffitiImmersiveTextField: Drop-in replacement for the standard TextField with added dark mode support for Windows.
– GraffitiImmersiveTextArea: Drop-in replacement for the standard TextArea with added dark mode support for Windows.
– GraffitiListbox: Drop-in replace for the standard Listbox with dark mode support, menu headers, and enhanced hover effects.
– GraffitiNSImages: Easily get Picture representations of macOS System images such as NSMagnifyingGlass, or NSFontPanelActionButton.
– GraffitiOptionBox: Build a CheckBox or RadioButton that you’d be proud of with customization, or stick with the defaults for a better-looking modern alternative.
– GraffitiPagination: Give your users a better paging experience with this theme-aware, highly customizable paging control.
– GraffitiPopupMenu: A drop-in replacement for the standard PopupMenu with support for custom value drawing, multiple columns, and it’s theme-aware!
– GraffitiWall: Powerful stream-like component for displaying ContainerControls filled with info. Perfect for dashboard UIs.
32 other additions in functionality
68 bug fixes

== Web Edition ==
28 Functionality additions
73 bug fixes
2 library version updates

For a full overview of changes in this release, please visit the changelogs at https://graffitisuite.com/wiki/doku.php?id=changelogs:r30.

View the October 2019 Newsletter at https://mailchi.mp/a583c0570fa6/graffitisuite-newsletter-october-2019

ABOUT GRAFFITISUITE
GraffitiSuite is an ever-expanding set of classes for Xojo Desktop and Web targets that aims to both ease development and provide access to advanced features and user interface concepts without unnecessarily complicating your project code.

ABOUT GRAFFITISUITE SOLUTIONS
GraffitiSuite Solutions is a software development consulting firm based in Johnson City, TN, and has been providing custom Xojo development, components and solutions since 2003.

See https://graffitisuite.com/ for more information.

From Anthony: Let’s Talk API 2.0

Xojo 2019R2 is here! API 2.0 is here! Wait, what does that mean for GraffitiSuite? In short: Nothing right now! GraffitiSuite compiles without modification!

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From Anthony: Animating Xojo, Part 4

In Part 1 we covered the history of animating UI effects in Xojo. Part 2 we dug in to linear interpolation. Part 3 saw the addition of support for concurrent animations and color changes. In Part 4 we’ll cover easing, which can make the most drab User Interface interactions beautiful.

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From Anthony: Animating Xojo, Part 3

In Part 1 we covered the basic history of animating in Xojo using pre-calculated chunks to modify the width of our component. In Part 2 we went a bit further by using linear interpolation(lerp) to calculate our current width at each step of the animation process, and setup for concurrent animation.

In this part we’ll be covering a few different things, chiefly concurrent animations. But that’s not all, as I’ve added a lerpColor function to show you how to animate color changes.

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From Anthony: Animating Xojo Part 2

Continuing with what we previously learned, this version introduces the use of linear interpolation to calculate the current stage of the animation at each step, plus switching to a Dictionary object for variable storage to setup for future parts in this series.

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From Anthony: The Future of Xojo

One of the most common questions I get about Xojo from customers is “Do you think Xojo will stick around?” Sometimes I get ahead of myself and immediately think “Of course it will”. That’s not really the type of answer they’re looking for, so I try to elucidate.
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From Anthony: Xojo IDE Scripting

Background

Today I had the need to develop a method by which GraffitiSuite users could determine what version of GraffitiSuite a particular product was taken from. Normally I go through the rigmarole of telling them to follow these steps:

  1. Open the demo project
  2. Expand the App object
  3. Expand the Notes section
  4. Select “ChangeLog”
  5. The top line is the version

But a customer pointed out that this can be a fairly big ask when GraffitiSuite is so expansive. Coupled with that, as I thought more about it, once you take a product from the demo and add it to your project you really have no way of discerning what version that particular product is! So I needed something better. Something that stayed with each product, regardless of what project it was in. Enter IDE Scripting.

My plan was to add a Constant or Note for each part of GraffitiSuite that can be easily updated. Browsing through the documentation I saw a lot of listed caveats.

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Release 24 Now Available

GraffitiSuite Release 24 is now available for both Web and Desktop! While Release 23 focused on adding new classes to our line-up, we primarily tackled issues with this release, fixing many bugs that hadn’t made the cut in the last release. We’ve also completely rebuilt GraffitiHTMLEditor for Desktop, and added a LOT of functionality that all customers have been asking for.

To view the Change Logs for Release 24, click here.

Coming Soon for Desktop

So Anthony has been working really hard on a new class for Desktop, and it’s looking awesome! He’s looking back over years of customer emails, support tickets, and forums posts to try and create exactly what everyone wants…a GREAT grid control for desktop. Don’t believe me? Check this out…

graffitigrid

Now, it’s not quite ready for release yet, but some more testers would be nice. If you have a current subscription to GraffitiSuite Desktop, just use the contact form on the GraffitiSuite home page to get involved! Break the class, suggest features, help Anthony make a truly awesome Xojo Desktop Grid.

[UPDATE]
Even more new features to make it the best yet…

graffitigrid

[UPDATE 2]
GraffitiGrid now draws a fully populated list at full-screen in 0.002000000000000000050836482 seconds!