Enumerations #
This class exposes no enumerations.
Constants #
This class exposes no constants.
Events #
This class exposes no events.
Delegates #
Definition |
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AtKeyframe(currentKeyframe as GraffitiAnimatorKeyframe) |
AnimationComplete() |
AnimationProgress(animControl as GraffitiAnimatorControl, animOp as GraffitiAnimatorOperation, newValue as Double) |
Methods #
Name | Parameters | Return Type | |
---|---|---|---|
AddKeyframe | Name as String waitTime as Integer = 0 | GraffitiAnimatorControl | Adds a new keyframe. |
AddKeyframe | newKeyframe as GraffitiAnimatorKeyframe | GraffitiAnimatorControl | Adds a new keyframe. |
AddKeyframe | waitTime as Integer = 0 | GraffitiAnimatorControl | Adds a new keyframe. |
AddOperation | animOp as GraffitiAnimatorOperation | GraffitiAnimatorControl | Adds a new animation operation to the stack. |
Constructor | Target as DesktopContainer | GraffitiAnimatorControl | Instantiates a new instance of the class. |
Move | newLeft as Double newTop as Double animationLength as Integer easing as GraffitiAnimator.Easings | GraffitiAnimatorControl | Moves the control to the specified position. |
OnComplete | finishFunction as AnimationComplete | GraffitiAnimatorControl | Invokes the provided delegate when all animation has completed. |
OnKeyframe | keyframeFunction as AtKeyframe | GraffitiAnimatorControl | Invokes the provided delegate when the animation encounters a keyframe. |
OnProgress | changeFunction as AnimationProgress | GraffitiAnimatorControl | Invokes the provided delegate as animation operations progress. |
Play | DestroyWhenComplete as Boolean = True | GraffitiAnimatorControl | Plays the provided animation stack, optionally destructs itself when complete. |
Resize | newWidth as Double newHeight as Double animationLength as Integer easing as GraffitiAnimator.Easings | GraffitiAnimatorControl | Resizes the RectControl using the specified values. |
Shake | numberOfShakes as Integer = 5 deltaX as Integer = 5 deltaY as Integer = 0 animationLength as Integer = 800 easing as GraffitiAnimator.Easings = GraffitiAnimator.Easings.CubicOut | GraffitiAnimatorControl | Causes the RectControl to shake violently along the X-axis. |
Stop | None | None | Cancels all running animations and immediately applies the requested end values for those operations. |
Properties #
Name | Type | Default Value | Description |
---|---|---|---|
State | GraffitiAnimator.States | Idle | The current running state of the animator. |
Target | DesktopContainer | Nil | The UI element to be animated. |
Examples #
Chaining #
This class was developed to make animation chaining simple for enthralling UI animations. Below is an example directly from the demo project that demonstrates how this is done. Me
is a PushButton:
'// This is meant to show you how to use animation ' chaining with a dynamically created object. ' It makes use of Delegates for callbacks when ' keyframes are reached or when the animation ' chain is complete. Play() should always be the ' the last command. dim animControl as new GraffitiAnimatorControl( me ) Call animControl._ AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize, me.TextSize * 2, 1000, GraffitiAnimator.Easings.BounceOut ) )._ Move( me.Left, 52, 1000, GraffitiAnimator.Easings.BounceOut ) Call animControl._ AddKeyframe( "MidBounce", 1000 )._ AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize * 2, me.TextSize, 1000, GraffitiAnimator.Easings.BounceOut ) )._ Move( me.Left, 3, 1000, GraffitiAnimator.Easings.BounceOut ) Call animControl._ AddKeyframe( "BeforeResize", 0 )._ Resize( me.Width * 2, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._ Move( me.Left - (me.Width / 2), me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._ Play() Call animControl._ AddKeyframe( "MidResize", 1000 )._ Resize( me.Width, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._ Move( me.Left, me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._ Play() call animControl._ OnProgress( GraffitiAnimatorControl.AnimationProgress( WeakAddressOf bounceProgress ) )._ OnKeyframe( GraffitiAnimatorControl.AtKeyframe( WeakAddressOf bounceKeyframe ) )._ OnComplete( GraffitiAnimatorControl.AnimationComplete( WeakAddressOf bounceFinished ) )._ Play( True )
Notes #
This class currently has no notes.