Enumerations #
This class exposes no enumerations.
Constants #
This class exposes no constants.
Events #
This class exposes no events.
Delegates #
Definition |
---|
AtKeyframe(currentKeyframe as GraffitiAnimatorKeyframe) |
AnimationComplete() |
AnimationProgress(animWindow as GraffitiAnimatorWindow, animOp as GraffitiAnimatorOperation, newValue as Double) |
Methods #
Definition | Description |
---|---|
AddKeyframe(Name as String, waitTime as Integer = 0) as GraffitiAnimatorControl | Adds a new keyframe. |
AddKeyframe(newKeyframe as GraffitiAnimatorKeyframe) as GraffitiAnimatorControl | |
AddKeyframe(waitTime as Integer = 0) as GraffitiAnimatorControl | |
AddOperation(animOp as GraffitiAnimatorOperation) as GraffitiAnimatorControl | Adds a new animation operation to the stack. |
Constructor(Target as DesktopWindow) | Instantiates a new instance of the class. |
Move(newLeft as Double, newTop as Double, animationLength as Integer, easing as GraffitiAnimator.Easings) as GraffitiAnimatorControl | Moves the control to the specified position. |
OnComplete(finishFunction as AnimationComplete) | Invokes the provided delegate when all animation has completed. |
OnKeyframe(keyframeFunction as AtKeyframe) | Invokes the provided delegate when the animation encounters a keyframe. |
OnProgress(changeFunction as AnimationProgress) | Invokes the provided delegate as animation operations progress. |
Play(DestroyWhenComplete as Boolean = True) | Plays the provided animation stack, optionally destructs itself when complete. |
Resize(newWidth as Double, newHeight as Double, animationLength as Integer, easing as GraffitiAnimator.Easings) | Resizes the target using the specified values. |
Shake(numberOfShakes as Integer = 5, deltaX as Integer = 5, deltaY as Integer = 0, animationLength as Integer = 800) | Causes the target to shake violently along the X-axis. |
Stop() as GraffitiAnimatorControl | Cancels all running animations and immediately applies the requested end values for those operations. |
Properties #
Name | Type | Default Value | Description |
---|---|---|---|
State | GraffitiAnimator.States | Idle | The current running state of the animator. |
Target | DesktopWindow | Nil | The window to be animated. |
Examples #
Chaining #
This class was developed to make animation chaining simple for enthralling UI animations. Below is an example directly from the demo project that demonstrates how this is done. Me
is a PushButton:
'// This is meant to show you how to use animation
' chaining with a dynamically created object.
' It makes use of Delegates for callbacks when
' keyframes are reached or when the animation
' chain is complete. Play() should always be the
' the last command.
dim animControl as new GraffitiAnimatorWindow( me )
Call animControl._
AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize, me.TextSize * 2, 1000, GraffitiAnimator.Easings.BounceOut ) )._
Move( me.Left, 52, 1000, GraffitiAnimator.Easings.BounceOut )
Call animControl._
AddKeyframe( "MidBounce", 1000 )._
AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize * 2, me.TextSize, 1000, GraffitiAnimator.Easings.BounceOut ) )._
Move( me.Left, 3, 1000, GraffitiAnimator.Easings.BounceOut )
Call animControl._
AddKeyframe( "BeforeResize", 0 )._
Resize( me.Width * 2, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._
Move( me.Left - (me.Width / 2), me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._
Play()
Call animControl._
AddKeyframe( "MidResize", 1000 )._
Resize( me.Width, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._
Move( me.Left, me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._
Play()
call animControl._
OnProgress( GraffitiAnimatorControl.AnimationProgress( WeakAddressOf bounceProgress ) )._
OnKeyframe( GraffitiAnimatorControl.AtKeyframe( WeakAddressOf bounceKeyframe ) )._
OnComplete( GraffitiAnimatorControl.AnimationComplete( WeakAddressOf bounceFinished ) )._
Play( True )
Notes #
This class currently has no notes.