GraffitiAnimatorWindow

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Enumerations #

This class exposes no enumerations.

Constants #

This class exposes no constants.

Events #

This class exposes no events.

Delegates #

Definition
AtKeyframe(currentKeyframe as GraffitiAnimatorKeyframe)
AnimationComplete()
AnimationProgress(animWindow as GraffitiAnimatorWindow, animOp as GraffitiAnimatorOperation, newValue as Double)

Methods #

DefinitionDescription
AddKeyframe(Name as String, waitTime as Integer = 0) as GraffitiAnimatorControlAdds a new keyframe.
AddKeyframe(newKeyframe as GraffitiAnimatorKeyframe) as GraffitiAnimatorControl
AddKeyframe(waitTime as Integer = 0) as GraffitiAnimatorControl
AddOperation(animOp as GraffitiAnimatorOperation) as GraffitiAnimatorControlAdds a new animation operation to the stack.
Constructor(Target as DesktopWindow)Instantiates a new instance of the class.
Move(newLeft as Double, newTop as Double, animationLength as Integer, easing as GraffitiAnimator.Easings) as GraffitiAnimatorControlMoves the control to the specified position.
OnComplete(finishFunction as AnimationComplete)Invokes the provided delegate when all animation has completed.
OnKeyframe(keyframeFunction as AtKeyframe)Invokes the provided delegate when the animation encounters a keyframe.
OnProgress(changeFunction as AnimationProgress)Invokes the provided delegate as animation operations progress.
Play(DestroyWhenComplete as Boolean = True)Plays the provided animation stack, optionally destructs itself when complete.
Resize(newWidth as Double, newHeight as Double, animationLength as Integer, easing as GraffitiAnimator.Easings)Resizes the target using the specified values.
Shake(numberOfShakes as Integer = 5, deltaX as Integer = 5, deltaY as Integer = 0, animationLength as Integer = 800)Causes the target to shake violently along the X-axis.
Stop() as GraffitiAnimatorControlCancels all running animations and immediately applies the requested end values for those operations.

Properties #

NameTypeDefault ValueDescription
StateGraffitiAnimator.StatesIdleThe current running state of the animator.
TargetDesktopWindowNilThe window to be animated.

Examples #

Chaining #

This class was developed to make animation chaining simple for enthralling UI animations. Below is an example directly from the demo project that demonstrates how this is done. Me is a PushButton:

'// This is meant to show you how to use animation
' chaining with a dynamically created object.
' It makes use of Delegates for callbacks when
' keyframes are reached or when the animation
' chain is complete. Play() should always be the
' the last command.
 
dim animControl as new GraffitiAnimatorWindow( me )
 
Call animControl._
AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize, me.TextSize * 2, 1000, GraffitiAnimator.Easings.BounceOut ) )._
Move( me.Left, 52, 1000, GraffitiAnimator.Easings.BounceOut )
 
Call animControl._
AddKeyframe( "MidBounce", 1000 )._
AddOperation( new GraffitiAnimatorOperation( "textsize", me.TextSize * 2, me.TextSize, 1000, GraffitiAnimator.Easings.BounceOut ) )._
Move( me.Left, 3, 1000, GraffitiAnimator.Easings.BounceOut )
 
Call animControl._
AddKeyframe( "BeforeResize", 0 )._
Resize( me.Width * 2, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._
Move( me.Left - (me.Width / 2), me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._
Play()
 
Call animControl._
AddKeyframe( "MidResize", 1000 )._
Resize( me.Width, me.Height, 1000, GraffitiAnimator.Easings.ElasticOut )._
Move( me.Left, me.Top, 1000, GraffitiAnimator.Easings.ElasticOut )._
Play()
 
call animControl._
OnProgress( GraffitiAnimatorControl.AnimationProgress( WeakAddressOf bounceProgress ) )._
OnKeyframe( GraffitiAnimatorControl.AtKeyframe( WeakAddressOf bounceKeyframe ) )._
OnComplete( GraffitiAnimatorControl.AnimationComplete( WeakAddressOf bounceFinished ) )._
Play( True )

Notes #

This class currently has no notes.